﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace haptic.src.engine
{
    public class Loadable
    {
        public virtual bool Load() { m_bLoaded = true; return m_bLoaded; }
        public virtual void Unload() { m_bLoaded = false; }
        public bool IsLoaded() { return m_bLoaded; }

        #region Attributes
        private bool m_bLoaded = false;
        #endregion
    }
}
